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Sci-Fi Cargo Ship V.2

Second version of my Sci-Fi Cargo Ship.
This version was created to reduce poly-count, as well as to incorporate an interior to push my abilities as a 3D artist.
Unfortunately, this model and it's texures were too large to import into Sketchfab, so material renders were taken from Unreal and screenshots of Maya are used to show the wireframe.
Modelled in Maya and textured using Quixel Mixer.
The IP for this project is a lo-fi, analogue sci-fi world where you play as a merchant and smuggler in the grungy depths of the dark corners of the universe. All assets are designed to fit into this world and look used and worn, as well as all be game-ready.

Normals

Normals

Roughness

Roughness

Metalness

Metalness

Wireframe

Wireframe

Wireframe

Wireframe